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    [GNR-KR] Kamen Rider Mascot™

    Kamen Rider Mascot™
    Graphic Novel Rangers™ Season Three
    Kamen Rider Season - Welcome to Rider Territory
    Written by Lexington "Chip" Lonewolf
    Inspired: October 2006
    Revised for Kamen Rider: starting 1/29/09


    Story:

    For three years the Power Rangers have protected Briarwood, but as that chapter ends in the Power Rangers saga, a new legacy begins in Oregon, as Dylan Smart faces an uncommon breed of costumed heroes, ones that compete with each other like High School rivalries, and work together to fend off the Return of the Machine Empire. These heroes are known as the Mascot Kamen Riders!
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    #2
    Riders:

    Kamen Rider Cougar -- Dylan Smart
    -- A Rugby playing High School Senior that was always an ally for the Power Rangers within Briarwood, but now a student of Carson High School, he is given a new start, and an obligation he can't refuse.
    Kamen Rider Timberwolf -- Keiko Kim
    -- A Korean-American Mascot from Timbertown High School. Also a Senior, she is a seasoned warrior in the Mascot Wars, and has defeated Dylan's predacessor.
    Kamen Rider Wildcat -- Calum Winters
    -- A red-headed sophomore at Willamson High School, he fights any evil force or Kamen Rider but neighboring Cougar. Thinks the Mascot Wars is pointless, and only fends off the attacks. A cautious kid.
    Kamen Rider Beaver -- Kerry Buckland
    -- A Tomboyish pink-haired Local Hometown Girl and sophomore from Beaverton High School. An unusual choice for a Mascot Rider, but her mean streak and relentlessness makes her a worthy foe in the Mascot Wars.
    Kamen Rider Viper -- Elias Randall
    -- A private school Mascot Rider from Portland. Tends to be quite ruthless in battle, like his high school tends to be in sports competitions. Only has grudging respect for one Rider... Cougar.


    Allies:

    Kitty Lang - the talented Cougar Spirit that often takes a random form of a high school female with an eccentric personality; changes form once every four years. Chosen the Kamen Rider for Carson High since the start of the Mascot Wars.
    Cyrus Brand - A prideful Timberwolf Spirit that acts more like the Alpha Male of the Mascot Spirits, and tends to have stuffy mannerisms.
    Lauren Addams - the ‘sister’ Wildcat Spirit to Kitty that has a dominatrix attitude and an interest in black leather. Often chastises Kitty for her choice in form.
    Bradford Gellar - the perverted Beaver Spirit taking the form of a Jewish stereotypical geek; prefers to choose females that he is infatuated with to be a Mascot Rider, and is quite fond of chess.
    Silas Veritas - the Viper Spirit more ruthless than his chosen Mascot Rider. Takes the form of a degenerate that likes to use pressure points to 'discipline' others. Not a spirit to mess with.
    Other Mascot Spirits - a group of talented spirits that keep the Mascot War tradition alive. The group includes the Gopher, Grizzly, and Dragon Spirits.
    Hunter Triplett - a local Carson High jock with emphasis in football and baseball; During the Cell Phone Toonification Crisis (CPTC), he took the form of a femme-looking Cougar.
    Ryan O’Reilly - Carson High’s resident hothead that has a beef with Dylan, despite being of average build; took the form of a toon bulldog during the CPTC.
    Ms. Slotsky - a despised Debate Teacher at Carson High (nicknamed ‘Ms. Slutsky’ as such); often oversees detention and chosen to deal with the affected students for the events of the CPTC.
    Chloe Grange - The current fashion diva and White Tiger Ranger of the Wild Force team, and Dylan's old friend from Briarwood High. Usually stays in Turtle Cove, but occasionally makes a visit or two in Rider Territory.
    Sabin Smart - Dylan's younger brother; currently an 8th Grade Student in Middle School, and fan of Kamen Rider Cougar. If only he knew...

    Machine Empire:

    King Gasket - The ruthless leader of the revived House of Gadgetry. Still sore from being forced to retreat from the Moon at the hands of Ivan Ooze a year prior, he works for only world conquest.
    Queen Archerina - Gasket's queen, and main reason he was previously disowned by his father. Just as ruthless with the bow as the King is in his rule over the Machine Empire.
    Prince Glitch/Kamen Rider Glitch - Gasket and Archerina's first-built son. After taking the mantle as an evil Kamen Rider, he was scrapped and rebuilt into a defiant adolescent, making him even more dangerous.
    Professor Von Gearbolt - Scientist of the Machine Empire. Often rebuilt into successors, despite being the original because of his indestructible data core.
    Cogs - autonomous grunts that are usually led by an enhanced 'Super Cog' that is more of a challenge to scrap.
    Various Machines that are destroyed by the Riders
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      #3
      Rider Systems:

      Cougar System:
      Mascot Belt - A Gold Belt that forms before transformation. The shout of "Kamen Rider" activates the Cougar Rider System, and changes Dylan into Kamen Rider Cougar.
      Cougar Change Claw - A Blue-colored device that is activated when placed over the Mark of the Mascot (On Dylan's left pectoral, saying 'Ready' when triggered). When hooked onto the buckle interface, activates the transformation into Cougar. There are four buttons on the Change Claw for different functions
      - Button '1': Mascot Form - A mode used in public for mascots; Shouting out the sport instead of the change call influences the outward appearance of Mascot Form.
      - Button '2': Rider Form - A mode to change from Mascot to Rider Form. Doesn't need to be pressed if changing from human.
      - Button '3': Full Charge
      - Button '4': Rider Kick, Cougar Style - Used in substitution of Full Charge 1; used as a high-jump single-leg drop kick.
      Rider Claws - Side-arms attached to the Mascot Belt. Cougar is able to use them for close-up attacks, as well as defense. Full Charge activates one the final blows.
      - Full Charge 1: Rider Claw Assault (Destroy) - Final Attack to destroy Machine Monsters.
      - Full Charge 2: Rider Claw Disable - Attack used to disable other Rider Systems to Mascot Form Only. Used to humiliate visiting teams during home games, and vice versa.
      Wild Form - An advanced rider form that grants the user animal instincts, only accessed when the Wild Gauntlet appears on the Rider in battles. For Cougar, the Wild Claws are his weapons, and remained attacked on the back of his fists. It is not accessible for Mascot War battles. Finishing attacks are as follows.
      - Wild Charge: Wild Claw Massacre - Accessed through Button '3' on the Cougar Change Claw, it allows Cougar to hit the enemy with a barrage of claw strikes before impaling the claws into the foe, and ripping it in two from the inside out.
      - Wild Kick, Cougar Style - Accessed through Button '4' of the Cougar Change Claw. In this enhanced Rider Kick, Cougar uses a jumping bicycle kick to decimate his prey.
      Cougar Cycle - A modified 2010 Honda Motorcycle used for various purposes. Takes on more advanced forms in Wild and Unity Forms.

      Timberwolf System:
      Mascot Belt - A Crimson Belt that forms before transformation. The shout of "Kamen Rider" activates the T-Wolf Rider System, and changes Keiko into Kamen Rider Timberwolf.
      T-Wolf Change Paw - A Silver-colored device that is activated when placed over the Mark of the Mascot (On Keiko's right thigh, saying 'Ready' when triggered). When slid into the buckle interface, activates the transformation into T-Wolf. There are four buttons on the Change Claw for different functions
      - Button '1': Mascot Form - A mode used in public for mascots; Shouting out the sport instead of the change call influences the outward appearance of Mascot Form.
      - Button '2': Rider Form - A mode to change from Mascot to Rider Form. Doesn't need to be pressed if changing from human.
      - Button '3': Full Charge
      - Button '4': Rider Kick, T-Wolf Style - Used in substitution of Full Charge 1; used as a Pele Kick.
      Rider Katana - Blade Weapon attached to T-Wolf's Back. Used in various blade skills, and close defenses. This weapon is also used in Wild Form. Full Charge activates one the final blows.
      - Full Charge 1: Rider Katana Slash (Destroy) - Final Attack to destroy Machine Monsters.
      - Full Charge 2: Rider Katana Disable - Attack used to disable other Rider Systems to Mascot Form Only. Used to humiliate visiting teams during home games, and vice versa.
      Wild Form - An advanced rider form that grants the user animal instincts, only accessed when the Wild Gauntlet appears on the Rider in battles. For Timberwolf, the Wild Paws are also weapons, and remained attacked on the back of her fists. It is not accessible for Mascot War battles. Finishing attacks are as follows.
      - Wild Charge: Wild Pack Slash - Accessed through Button '3' on the T-Wolf Change Paw, it allows the beast form of T-Wolf Chopper to strike down the foe, while Timberwolf 'bites down' on the T-Wolf Katana to deliver the finishing strike.
      - Wild Kick, T-Wolf Style - Accessed through Button '4' of the T-Wolf Change Paw. In this enhanced Rider Kick, Timberwolf uses a jumping tornado kick to decimate her prey.
      T-Wolf Chopper A modified Harley Davidson motorcycle, made for distance travel. Able to transform into a mechanized wolf omega to aid the Alpha in Wild Form.

      Wildcat System:
      Mascot Belt - A Grey Belt that forms before transformation. The shout of "Kamen Rider" activates the Wildcat Rider System, and changes Calum into Kamen Rider Wildcat.
      Wildcat Change Claw - A Blue-colored device that is activated when placed over the Mark of the Mascot (On Calum's right ankle, saying 'Ready' when triggered). When hooked onto the buckle interface, activates the transformation into Wildcat. There are four buttons on the Change Claw for different functions.
      - Button '1': Mascot Form - A mode used in public for mascots; Shouting out the sport instead of the change call influences the outward appearance of Mascot Form.
      - Button '2': Rider Form - A mode to change from Mascot to Rider Form. Doesn't need to be pressed if changing from human.
      - Button '3': Full Charge
      - Button '4': Rider Kick, Wildcat Style - Used in substitution of Full Charge 1; used as a high-jump missile dropkick. Also used alongside Cougar for Double Rider Kick.
      Rider Whip - Side-arm hooked onto Wildcat's Mascot Belt. Used in distance attacks, and disarming foes. Full Charge activates one the final blows.
      - Full Charge 1: Rider Whip Drill Spin (Destroy) - Final Attack to destroy Machine Monsters.
      - Full Charge 2: Rider Whip Disable Spin - Attack used to disable other Rider Systems to Mascot Form Only. Used to humiliate visiting teams during home games, and vice versa, though no intentions to humiliate Cougar.
      Wildcat Roadster - A modified Spyder Roadster motorcycle. It can handle rough terrain with its two front wheels.

      Beaver System:
      Mascot Belt - An Orange Belt that forms before transformation. The shout of "Kamen Rider" activates the Beaver Rider System, and changes Kerry into Kamen Rider Beaver.
      Beaver Change Tail - A black-colored device that is activated when placed over the Mark of the Mascot (On Kerry's left buttock, saying 'Ready' when triggered). When screwed into the buckle interface, activates the transformation into Beaver. There are four buttons on the Change Claw for different functions
      - Button '1': Mascot Form - A mode used in public for mascots; Shouting out the sport instead of the change call influences the outward appearance of Mascot Form.
      - Button '2': Rider Form - A mode to change from Mascot to Rider Form. Doesn't need to be pressed if changing from human.
      - Button '3': Full Charge
      - Button '4': Rider Kick, Beaver Style - Used in substitution of Full Charge 1.
      Rider Paddle - Side-arm hooked onto Beaver's right ankle. Used to beat down opponents, and slice through evil with the blunt edges. Full Charge activates one the final blows.
      - Full Charge 1: Rider Paddle Evil Driver (Destroy) - Final Attack to destroy Machine Monsters. Once penalized for attempt of use against another Mascot Rider.
      - Full Charge 2: Rider Paddle Disable Driver - Attack used to disable other Rider Systems to Mascot Form Only. Used to humiliate visiting teams during home games, and vice versa.

      Viper System:
      Rider Bracer - A metallic yellow bracer that forms on the right wrist before transformation. The shout of "Kamen Rider" activates the Viper Rider System, and changes Elias into Kamen Rider Viper.
      Viper Change Jaw - A somewhat Unique Rider System that takes the form of a Viper's head. Activated by placing the device over the Mark of the Mascot (which is on Elias' right shoulder, saying 'Ready' when triggered). Locking it into the Bracer's slot initiates the transformation into Viper. Unlike the 'public school' Rider Systems, the various functions are triggered through various
      - 'Eye' closed: Mascot Form - A mode used in public for mascots; Shouting out the sport instead of the change call influences the outward appearance of Mascot Form.
      - 'Eye' opened: Rider Form - A mode to change from Mascot to Rider Form. Doesn't need to be pressed if changing from human.
      - 'Jaw' pushed closed: Full Charge
      - 'Jaw' opened wide: Rider Punch, Viper Style - Used in substitution of Full Charge 1; used as either a running right hook, or a Riding forward punch.
      Rider Lance - Side-arm attached to the back of his belt, and accessed by pressing the belt buckle. Used in wide-arc attacks and thrusting. Also used in conjuction with the Viper Coil in a jousting style.
      - Full Charge 1: Rider Lance Domination Thrust (Destroy) - Final Attack to destroy Machine Monster, predominantly used in its Riding variation.
      - Full Charge 2: Rider Lance Disable Thrust - Attack used to disable other Rider Systems to Mascot Form Only. Used to humiliate visiting teams during home games, and vice versa. Predominantly used in its Riding variation.
      Wild Form - An advanced rider form that grants the user animal instincts, only accessed when the Wild Gauntlet appears on the Rider in battles. For Viper, a whip-like tail snakes down from the back of the Kamen (mask), and is used as a main attack. It is not accessible for Mascot War battles. Finishing attacks are as follows.
      - Wild Charge: Wild Lance Thrust - Accessed through closing the spring-loaded 'jaw' on the Viper Change Jaw, it allows Viper to ride on the head of the beast form of Viper Coil to land a jousting-style attack on the 'poisoned' foe.
      - Wild Punch, Viper Style - Accessed through opening the jaw of the Viper Change Jaw wider. In this enhanced Rider Rider Punch, Viper uses an enhanced Riding Punch to decimate his prey.
      Viper Coil - A modified large monowheel motorcycle that can only be used by most adept of Riders. Difficult to maneuver, this is more suited for Viper's Rider attacks. In Wild Form, it transforms into a mechanical viper that can 'poison' mechanical foes with a special venom that will make almost any machine rust.
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