The HotSO hummed in a way that should make the players worried. To Jason, "22 points, not 20." Then he turned to Team Element. "It is now Team Element's turn."
Swoopelicanmon remarked, "I will play a card face down to begin with, then I am playing a 0-point Merge Element card which will shift half of my points to the team member of my choice. And since the rules state that effects wait until the end of the round, I will hold off on naming who gets the merge until then. This will end my turn and leave me with 7 points at the beginning of Round Two."
Volavamon smiled. "I will burn a card, place a card face down, and play an 8-point card called Funnel which converts effect card values directed at me to point values which will be added to my existing points. This lasts until I am targets by either a single attack or an AOE attack, in which case the AOE is entirely siphoned away from my teammates and converted to single point value of the card used against us. This will end my turn and give me a minimum of 4 points for Round Two."
Bouldermon grinned as he placed a card face down and said, "Pass. 22 points for me on the next round."
Sharquatarmon hummed as he made his moves with artistic flare. "Burn, Face Down, and I will play a fine starting attack card. Normally beyond my ability to use, Tsunami Strike costs 8 points for targeting one player, but I want to target all players. Therefore there is a modifier of +2 points per extra target. I hope to receive the Merge Element from Swoopelicanmon which will increase my starting points to 15, which would leave me with 1 point, plus 2 for the round, which will give me 3 points for Round Two. The damage for this effect is -90% health, although if a counter effect card is used to block it, the damage decreases to -30% on the blocking player. It does double damage to my opposing element, and no damage to my own element. If reflected back on me, it will heal me for +90% of my potential health."
The HotSO (Judge) hummed again. "Team Horseshoe first... I will start with Bobby. I am not sure if you were aware of this, but your practice duel health is equal to double your starting points. Rank 0 players were ghosted with 10 starting points, so you only have 20 health. If you target yourself with your fire attack, you will effectively knock yourself out of the match. I am sure all of Team Element quietly snickered when you announced that you were going to take the damage yourself. Ergo, if you proceed with that plan, you will be out of the match. They (Rank 1 Players) were ghosted with 10 starting points, but they have 100 health which is double their standard starting points. Your normal attack could KO one of them. Now that you know this, which of the two effects would you like to use for Lava Torpedo? And please hold off on face down cards until I ask for them."
Swoopelicanmon remarked, "I will play a card face down to begin with, then I am playing a 0-point Merge Element card which will shift half of my points to the team member of my choice. And since the rules state that effects wait until the end of the round, I will hold off on naming who gets the merge until then. This will end my turn and leave me with 7 points at the beginning of Round Two."
Volavamon smiled. "I will burn a card, place a card face down, and play an 8-point card called Funnel which converts effect card values directed at me to point values which will be added to my existing points. This lasts until I am targets by either a single attack or an AOE attack, in which case the AOE is entirely siphoned away from my teammates and converted to single point value of the card used against us. This will end my turn and give me a minimum of 4 points for Round Two."
Bouldermon grinned as he placed a card face down and said, "Pass. 22 points for me on the next round."
Sharquatarmon hummed as he made his moves with artistic flare. "Burn, Face Down, and I will play a fine starting attack card. Normally beyond my ability to use, Tsunami Strike costs 8 points for targeting one player, but I want to target all players. Therefore there is a modifier of +2 points per extra target. I hope to receive the Merge Element from Swoopelicanmon which will increase my starting points to 15, which would leave me with 1 point, plus 2 for the round, which will give me 3 points for Round Two. The damage for this effect is -90% health, although if a counter effect card is used to block it, the damage decreases to -30% on the blocking player. It does double damage to my opposing element, and no damage to my own element. If reflected back on me, it will heal me for +90% of my potential health."
The HotSO (Judge) hummed again. "Team Horseshoe first... I will start with Bobby. I am not sure if you were aware of this, but your practice duel health is equal to double your starting points. Rank 0 players were ghosted with 10 starting points, so you only have 20 health. If you target yourself with your fire attack, you will effectively knock yourself out of the match. I am sure all of Team Element quietly snickered when you announced that you were going to take the damage yourself. Ergo, if you proceed with that plan, you will be out of the match. They (Rank 1 Players) were ghosted with 10 starting points, but they have 100 health which is double their standard starting points. Your normal attack could KO one of them. Now that you know this, which of the two effects would you like to use for Lava Torpedo? And please hold off on face down cards until I ask for them."
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